OUR PROJECTS
A collection of works created by members of the A Square studio.
PORTFOLIO REEL
COMMERCIAL VEHICLE SIMULATORS
Our work with commercial vehicle platforms features the development and integration of advanced motion platform simulators with realistic vehicle driving mechanics and physics. These platforms are designed for sandbox driver testing or scenario driven training and incorporate SME feedback to create immersive and accurate use-cases that meet training goals.
UTTO LOCATE SIMULATOR
UTTO’s Locate Simulator innovates locator training by allowing the workforce to practice, train, and be certified in a mixed reality application while in a “save to fail” environment. A Square is partnered with UTTO to develop additional training modules and features to meet UTTO’s customers’ needs. The platform is compact and portable, has competitive scoring and leaderboard features, and using scientific-based analytics to guarantee improved trainee performance.
DIGITAL TWIN / PRODUCT RENDERS
A Square specializes in creating high-fidelity digital twin assets that are optimized for real-time platforms and support animated articulation. Our assets are handcrafted to not only reduce waisted geometry, but introduce critical details from original designs and photos that are not supported by auto-CAD decimation plugins and software.
We are partnered with ProXR Training to incorporate digital twin assets into Inscape VTS for scalable training applications such as Virtual Maintenance Trainers (VMT) or Virtual Task Trainers, leveraging the power of Unreal Engine 5.
WAVE WARRIOR
Wave Warrior is a full motion simulator for the Amphibious Combat Vehicle (ACV). Created for the USMC Advanced Amphibious Assault Program Management Group, this project was co-developed by our team using Unreal Engine 5 in collaboration with XR Training, 302 Interactive, Talon Simulations, LLC, and Theory Studios.
DAWN
DAWN (Domestic and Abroad Warfare Nexus) – is a module based platform that features multiple training solutions to target emergency services and is a visual and technical demonstration of A Square’s unique capabilities with real-time ready asset creation and emergent XR technology. The platform supports physics-based systems, fully rigged and animated VR characters, dynamically generated combat courses, vehicle simulation, and a myriad of additional simulation and training features on its roadmap.
CURRENT MODULES: SACTE (Small Arms Collaborative Training Environment) and CONVOY (Driving and Gunnery training)
GAMES BY MAXPRO
Games By MaxPro are a series of exercise games that are designed to be played with the MaxPro device as the primary source of input. Users can alter the difficulty of each game and change the weights on their MaxPro device to get their optimal gameplay and training experience.
STREAM METAVERSE
Stream Metaverse is Stillwater Human Capital’s social and training environment; uniquely designed for Oculus Quest 2 and desktop. With a myriad of spaces to explore, users can embrace in-person interactions, training sessions, and full-body models with Ready Player Me’s complete avatar customization tools. Created from the ground up, everything seen in this environment is curated by A Square’s full-stack studio.
METAGROVE
The MetaGrove is a digital twin metaverse environment that allows for participants on cross-platform devices to connect and explore the Centra Florida Tech Grove facilities and capabilities. Users can create their unique characters and meet virtually for meetings, training, and social events.
BRANDED SOCIAL AR FILTERS







Our content creation team are experts in creating augmented reality experiences for social media platforms including: Facebook, Instagram, and Snapchat. Social AR Filters are quick to launch, easy to access, and can create viral engagement for your brand.
NIMSPRO TACTICAL









NIMSPro Tactical is a virtual reality training environment that puts the user in the role of Tactical Command during an active shooter event. Using a combination of Unity’s artificial intelligence agents and Microsoft Azure’s machine-learning voice interpretation, the commander is tasked with giving voice commands to an AI dispatcher, that interprets requests and informs the AI agents to act. The environment is designed to reinforce C3Pathway’s ASIM training and familiarize the user with the proper methods of communicating during a high-stress situation.
NCIER CAMPUS





The National Center for Integrated Emergency Response Campus simulation is a first person, photo realistic, virtual environment that emulates a real-world setting. With multi-directional sound and simulated in-person interactions, this environment was created to facilitate CounterStrike training needs that would normally occur on-site with a 40+ multiplayer, virtual alternative.
MOBILE & AR APP SUPPORT






Discovery – BrandXR Studio is a no-code platform that allows anyone to create Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) apps. No prior experience or training required.
Electrifly – Electrifly is an augmented reality (AR) art company that partners with artists & creators to bring their ideas to life through immersive technologies.
City Unseen – Snap! Orlando unveils ‘CITY UNSEEN,’ an ongoing public art project which opens artistic borders by launching the city into Augmented Reality [ AR ] experiences, with fusions of works by internationally renowned artists and cutting-edge AR technology.